Naninovel guide. For example, our WebGL demo ↗ is created without any custom C...
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Naninovel guide. For example, our WebGL demo ↗ is created without any custom C# scripts. Characters' behavior can be configured using Naninovel -> Configuration -> Characters context menu or with an actor record; for available options see configuration guide While Naninovel is focused around traditional visual novel games and works best as a template for one, it's possible to integrate the engine with existing projects. Use Naninovel -> Configuration or Edit -> Project Settings -> Naninovel to access the configuration menu. If you're looking for a specific topic, try using search bar located at the website header; also, check out the FAQ, where we have answers for the frequently asked questions. This information is used by authoring tools, such as the IDE extension and web editor, to provide helpful functions like auto-completion and diagnostics. Even though Naninovel is primarily designed as a foundation for building visual novels, it can also be used as a drop-in dialogue or cutscene system for games of any genre. Consult memory management guide for more info. If you're making a 3D adventure game, RPG, or a game of any other genre — you can still use Naninovel as a drop-in dialogue system. Create visual novels, branching dialogues, and interactive cutscenes with an all-in-one suite of writer-friendly storytelling tools. Each of the built-in UIs can be disabled or customized; see UI customization guide for more information. Video Guide If you prefer video Characters Characters are actors used to represent scene entities placed on top of the backgrounds. Characters in Naninovel can be based on regular and diced sprites, animated Live2D or Spine models and 3D meshes; you can add your own implementations as well. Project Metadata The Naninovel metadata is a JSON file that contains various information associated with the authored project: available characters, backgrounds, resources, commands, etc. nani files) into data structures that are then used to control game flow. There are multiple ways you can integrate Naninovel with a custom project and specific NOTE By default, Naninovel automatically removes unused actors when unloading script resources; only use this command when Remove Actors is disabled in resource provider configuration or when you need to force-dispose an actor at specific moment. To help us improve the documentation (eg, fix a typo or update translation) check out contributing article. For the purpose of this tutorial, we’ll use a sprite implementation. js (nodejs. Online documentation and tracking tools for Naninovel visual novel engine. Make sure to read getting started guide when using the engine for the first time. FAQ Do I need to know programming to use Naninovel? Naninovel is designed to be friendly for non-programmers and doesn't require programming knowledge to create basic visual novels. org) Clone the repository (guide). Check the getting started guide and video tutorial ↗ for an example of the basic workflow. Script compilation is the process of transforming source scenario text (contained in . Naninovel Documentation Online documentation and tracking tools for Naninovel visual novel engine. Naninovel is an extension for the Unity game engine ↗, featuring a suite of authoring tools for scenario writers and a C# framework for developers, designed to streamline the creation of narrative-driven content, from in-game dialogues and cutscenes to full-fledged visual novels ↗. Naninovelカメラにカスタム ポストプロセスエフェクト ↗ (別名イメージエフェクトまたはカメラフィルター、「Digital Glitch」組み込み効果など)を適用したい場合は、 カメラプレハブを作成 ↗ し、 必要な効果コンポーネントを追加 ↗ して、カメラ構成 名称 类型 默认 描述; ID: String: null: 要震动的 actor 的 ID。指定 Camera 以震动主相机。 Shake count: Integer: 3: 震动迭代次数。 Loop Integration Options While Naninovel is focused around traditional visual novel games and works best as a template for one, it's possible to integrate the engine with existing projects. If you're making a 3D adventure game, RPG or game of any other genre — you can still use Naninovel as a drop-in dialogue system. Naninovel comes with multiple built-in UIs: title (main) menu, game settings, save-load menu, backlog panel, CG gallery, tips and many others. A character actor is defined with a name, appearance, visibility, transform (position, rotation, scale) and look direction. Getting Started Prerequisites Naninovel is an extension for the Unity game engine ↗, so it is strongly recommended to at least learn the basics ↗ of using Unity before starting with Naninovel. Notice, that all the configuration menus are supporting Unity's presets feature ↗. Instructions on running (hosting) the docs locally: Install Node. Jun 24, 2025 · This document introduces the Naninovel documentation repository, explaining its role as the comprehensive documentation and tooling ecosystem for the Naninovel Visual Novel Engine. For example, the compiler transforms the @hide Kohaku line into a HideActor command with the ActorId parameter set to Kohaku. If you do not plan to implement any custom gameplay outside Naninovel, you can ignore the scene-related information, as Naninovel will handle it automatically. It could be useful to create several configuration presets when deploying to different target platforms (eg, mobile, standalone, consoles, etc).